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- initEnemyBase(12, 0, 3, 30, 100, 91, 56, 1, 10)
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- loadEnemyPart(12, 0, 45, 56, 0, 0, enemy\fighter1.bmp, enemy\fighter1o.bmp, 0, 0, enemy\fighter1_damaged.bmp, enemy\fighter1o.bmp, 0, 0, 40, 1)
- loadEnemyPart(12, 1, 46, 56, 45, 0, enemy\fighter1.bmp, enemy\fighter1o.bmp, 45, 0, enemy\fighter1_damaged.bmp, enemy\fighter1o.bmp, 45, 0, 40, 1)
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- assignEngine(12, 38, -14, sprite\engine\engineCompR.bmp, sprite\engine\engineCompRo.bmp, 14, 0, 0, 25, 43, 10, 0.6, 0.7)
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- loadEnemyPartShadow(12, 0, enemy\black.bmp, enemy\fighter1o_shadow.bmp, 0, 0, enemy\black.bmp, enemy\fighter1o_shadow.bmp, 0, 0)
- loadEnemyPartShadow(12, 1, enemy\black.bmp, enemy\fighter1o_shadow.bmp, 45, 0, enemy\black.bmp, enemy\fighter1o_shadow.bmp, 45, 0)
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- enemyTurret(12, 45, 50, enemy\tur1.bmp, enemy\tur1o.bmp, 0, 0, 1, 1, 1, 1, 12);
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- straightTurret(12)
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- enemyHitPoint(12, 0, 0, 0);
- enemyHitPoint(12, 1, 0, 56);
- enemyHitPoint(12, 2, 91, 0);
- enemyHitPoint(12, 3, 91, 56);
- enemyHitPoint(12, 4, 45, 56);
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- assignExplosion(12, 10, 1;8;6, 1, 2, 25, 55, 15, 35)
- assignExplosion(12, 0, 4;2;3, 2, 3, 25, 45, 15, 35)
- assignExplosion(12, 1, 4;2;3, 2, 3, 25, 45, 15, 35)
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